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![]() Le Monde called Quantic Dream "a toxic corporate culture, management with inappropriate words and attitudes, under-considered employees, overwhelming workloads and questionable contractual practices". In January 2018, three French news outlets- Le Monde, Mediapart, and Canard PC -published the results of a joint investigation into the company's business practices. In France, Quantic Dream is afforded a 20% tax break on production costs, without which Cage has said he would move the company to Canada to keep up with the competition. Tech demos have likewise become tradition. It is customary at Quantic Dream to develop an engine for each new game, hardware, or platform Cage believes that, while an engine's methodology can be ported, its code cannot. The developer strives to appeal to gamers and non-gamers alike, considering video games to be the same as any artform. As such, he described purchasing Heavy Rain as a "political act" that others like it could be made. Cage has declared that his mission is to evoke emotion through interactive storytelling, highlighting empathy, sadness, and guilt in opposition to frustration, competition, and anger. Quantic Dream's video games are written and directed by Cage and branded accordingly, with the purpose of making new intellectual properties. The company opened a new Montreal, Quebec studio, Quantic Dream Montreal, in February 2021, to be led by Stephane D’Astous and with Yohan Cazaus as gameplay director. Starting with the PC versions of Heavy Rain, Beyond: Two Souls, and Detroit: Become Human (released throughout 2019), Quantic Dream set out to self-publish its titles. With this, Quantic Dream's chief operating officer Guillaume de Fondaumière stated that they would no longer be limited to PlayStation-exclusive titles. Chinese Internet conglomerate NetEase secured a minority investment into Quantic Dream in January 2019 for an undisclosed amount. Around then, Quantic Dream employed 180 staff members, five fewer than were reported in 2016. Quantic Dream's most successful launch at the time, it sold 3.2 million copies. Based on the Kara tech demo, it spent four years in development before releasing in May 2018. The company's fifth video game and third published by Sony, Detroit: Become Human, was announced the year after. ![]() In 2014, Quantic Dream doubled their investment in Vicon, whose motion capture technology was previously used in Heavy Rain and Beyond: Two Souls. It was the second video game to be shown at the Tribeca Film Festival in 2013, when The Dark Sorcerer, a tech demo on PlayStation 4, was unveiled. The second title with Sony was 2013's Beyond: Two Souls, starring actors Elliot Page and Willem Dafoe, which received mixed reviews from critics and managed to sell 2.8 million copies. The following year, Quantic Dream showed another PlayStation 3 tech demo, Kara, taking advantage of new investments in motion capture facilities. By late 2011, another deal had been established with Sony. Heavy Rain launched in 2010 to critical acclaim, winning three awards at the 7th British Academy Games Awards and selling a total of 5.3 million copies. This preceded the partnership with Sony Computer Entertainment to bring Heavy Rain into existence, marking "something more personal" for Cage. The same year, Quantic Dream revealed The Casting, a technology demonstration of what could be accomplished on PlayStation 3. It received multiple awards and sold over one million copies. ![]() in September 2005, introducing elements that would endure in their later games- ethical ambiguity, romance, the inability to perish, and interactive storytelling. They followed The Nomad Soul with Fahrenheit, published by Atari, Inc. Quantic Dream later provided motion capture for the 2004 film Immortal. The game was released in November 1999, selling more than 600,000 copies. Cage subsequently founded Quantic Dream on and incorporated it as a société anonyme on 3 June the company's name draws influence from the term " quantum physics". With the project funded and a publisher secured, The Nomad Soul was in full development musician David Bowie played two characters and created ten original songs. In the final week, Cage travelled to London and met with publisher Eidos Interactive. To prove them wrong, Cage hired a team of friends and made an office out of a sound booth, with a financial deadline of six months to come up with a game engine and prototype. He sent the script to contacts he had acquired during his time making music, who noted that it was not technically feasible. The original logo for Quantic Dream (1997–2019)ĭavid Cage, after fifteen years as a composer, started writing the concept and story of The Nomad Soul in 1994. ![]()
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